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Learn Data Management through Pokémon!

Learn Data Management through Pokémon! Online

Research data management education provides guidance on how researchers can effectively manage their data to increase the scholarly impact from their research, comply with funder mandates, and take control of their research data! Did you know that Pokémon, a media franchise from Japan which features video games, movies, anime, manga, toys, and other creations, is a great way to learn data management? In this workshop, we will learn data management principles of filenaming, metadata, and documentation through a lens of hands-on activities involving Pokémon. Prior experience with Pokémon is not required for this workshop, but participants should be prepared to take part in several hands-on activities with other workshop attendees. While not required, attendees will benefit from having access to paper, pens, a digital drawing platform such as Paint, and a webcam (although it will be optional to use the webcam), as some of the activities will involve drawing in a collaborative environment.

Related LibGuide: Data 101 by Hannah Gunderman

Thursday, March 25, 2021
12:00pm - 1:00pm
Time Zone:
Eastern Time - US & Canada (change)
Virtual Workshop
  Working With Data  
This is a virtual event. A URL to participate will be sent via a reminder email 24 hours before the event.
Registration has closed.

Online Workshop Information:

  • The link to join this event will be found in your confirmation and reminder emails.
  • Please join a few minutes early to ensure that your audio setup is working correctly
  • All events are shown in Pittsburgh time. Visit this time zone converter to see when this event will take place in your time zone.

Event Organizer

Profile photo of Hannah Gunderman
Hannah Gunderman

Hannah Gunderman (any pronouns) is the Data, Gaming, and Popular Culture Librarian at Carnegie Mellon University Libraries,  providing data and data management support and education for students, staff, and faculty in all areas of study, from fine arts to STEM, with a particular affinity for data used in gaming and popular culture research.

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